at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) at System.Collections.Generic.List1.Sort(Comparison`1 comparison) Have a question about this project? at Terraria.WindowsLaunch.Main(String[] args), [00:42:32] [1/ERROR] [Terraria]: System.InvalidOperationException: Failed to compare two elements in the array. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) There is a 50% chance of generating 25-35 pyramids. [00:42:09] [15/INFO] [tML]: Sandboxing: Bags to your account. Click on tModLoader .exe, click Open, then click Add Selected Programs. [00:42:10] [15/WARN] [tML]: Granted native detouring access to Fargowiltas_0 Tmodloader 1.4 glowing items, what mod is doing this? The text was updated successfully, but these errors were encountered: This issue has either no recent activity or no reproducible steps, so it is being closed. There also are a lot of Tmodloader world-gen errors in general with your crash log, but that might just be either the Extra-Large Worlds mod or tmodloader itself. And, while in background the game caps itself at 60 fps, same when autopause is enabled. -E [00:42:26] [15/INFO] [tML]: Initializing: Fargowiltas v2.4.2 [00:42:27] [15/INFO] [tML]: Setting up [00:42:27] [15/INFO] [tML]: Loading: ModLoader v0.11.8.5 [00:42:27] [15/INFO] [tML]: Loading: AutoReroll v1.6.2.1 [00:42:27] [15/INFO] [tML]: Loading: AutoTrash v0.5.2 [00:42:27] [15/INFO] [tML]: Loading: CalamityMod v1.5.0.2 [00:42:28] [15/INFO] [CalamityMod]: ModLoader version > 0.11.7.7 detected. see, I had this issue with a very similar modpack, but it only happened after cutting down on mods which has confused me a little xD. at Microsoft.Xna.Framework.WindowsGameHost.Run() You signed in with another tab or window. A mod created by request in the tML discord by Sofa Worshiper. at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.Run() Already on GitHub? I downloaded some big mods and some fun sounding mods. Nothing is impossible in this action-packed adventure game. you have way too many content mods, they're probably having conflicts with each other during the map generation because they are using the same spaces. at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) client.log [00:42:02] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \.\DISPLAY1 [00:42:08] [15/INFO] [tML]: Sandboxing: AutoReroll Well occasionally send you account related emails. Doesn't that make you look like you caused it..?' By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. [00:42:08] [15/INFO] [tML]: Finding Mods at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() [00:42:07] [15/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) so get Terrarias usage below that, and you have more space for tModLoader. I also downloaded the Zoaklen mod and when I went to reload mods the game crashed when it got the the Zoaklen mod. By clicking Sign up for GitHub, you agree to our terms of service and tModLoader is an API for Terraria that provides a way to load your own mods without having to work directly with Terraria's source code. at Terraria.Main.Draw(GameTime gameTime) It may be possible to use these steps on other platforms (needs testing):. [00:42:00] [1/INFO] [tML]: Working Directory: G:\SteamLibrary\steamapps\common\tModLoader at Terraria.Program.LaunchGame_() how to fix it starts at 1:45 twitch https://www.twitch.tv/lljenkins discord https://discord.gg/bcTzt3hC at Terraria.Main.Draw(GameTime gameTime) at Terraria.Main.DrawMenu(GameTime gameTime) [00:42:09] [15/INFO] [tML]: Sandboxing: RecipeBrowser [00:42:03] [1/INFO] [Terraria]: Loaded 4000 vanilla assets The vast majority of this guide will focus on world generation during world creation, but in-game considerations will also be detailed. [00:42:04] [1/INFO] [Terraria]: Loaded 5000 vanilla assets Mechworm UUID workaround is disabled. Never tell me the odds: I beat daytime EOL and she Dead cells is getting a terraria crossover! I can't load tModloader anymore as it needs to load this mod each time and it keeps crashing. When I try to exit any world with any character with any mods loaded, the game either crashes or shows a character, identical to another one, though it's only visual, as reloading the game properly shows the characters again, though without any progress saved. [00:42:02] [1/DEBUG] [Terraria]: Graphics Device: NVIDIA GeForce GTX 1660 Ti {Width:1920 Height:1080 Format:Color AspectRatio:1.777778} [00:42:03] [1/INFO] [Terraria]: Loaded 1000 vanilla assets Wrap world is a simple mod that lets you teleport from one ocean to the other. tModloader crash issues I recently reinstalled tModloader to play some mods. at Terraria.UI.UIElement.Activate() at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.Main.DrawMenu(GameTime gameTime) I'm experiencing consistent freezing and crashing during the world generation (Large/Extra Large size, random evil biome) using the latest version of 64-bit tModLoader. This mod changes the world generation screen to include a preview of the map as it generates. Kernel:5.18.9-zen1-1-zen. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) at System.Array.FunctorComparer1.Compare(T x, T y) [00:42:01] [1/INFO] [tML]: Steam installation OK. [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null System.InvalidOperationException: Failed to compare two elements in the array. privacy statement. You signed in with another tab or window. Big WorldAll Mods (except Overhaul) crashes instantly (out of memory). 4.1 Advantages of Insanely Large Worlds 5 History Measurement Size of map (blocks) 767000 x 534000 Size of map (feet) 1725000 x 1500000 Floating Islands 33-89 Pyramids There is a 100% chance of generating 10-15 pyramids. at Microsoft.Xna.Framework.GameHost.OnIdle() at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) Big World All Mods (except Overhaul) crashes instantly (out of memory) [00:42:00] [1/INFO] [tML]: Executable: G:\SteamLibrary\steamapps\common\tModLoader\tModLoader.exe My friend and I wanted to play tModLoader with some mods and they aren't even that much.We've both installed Mods like: Calamity Mod (No Calamity Music) v1.4.5.7Calamity Mod Music v1.4.5.3Calamity's Vanities v7.0.1Thorium Mod v1.6.3.13Spirit Mod v1.4.1.2VeinMiner v1.3.1, (normally we wanted to play Overhaul Mod too but we decided too unload that mod), So I decided to play Solo and started some experiments..If I could load a big, small, med world with different mods load/unloaded, Small WorldAll Mods (except Thorium) functions. tModLoader Mod List. Subworlds are highly customisable; from their size . [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c [00:42:05] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 720 -> 1920, Height: 480 -> 1080, Fullscreen: True, Display: \.\DISPLAY1 at Terraria.UI.UserInterface.SetState(UIState state) It's been a while since my last post, but now i'm back Press J to jump to the feed. There are two types of zooming, namely "Game screen zoom value" and "UI screen zoom value", as the name suggests. World Generation is done in two places, during world creation and in-game. This one was created after a crash rather than character anomalies. at Microsoft.Xna.Framework.Game.DrawFrame() at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Collections.Generic.List1.Sort(Comparison1 comparison) [00:42:10] [15/DEBUG] [tML]: Hook Terraria.ModLoader.ModContent::LoadModContent(CancellationToken, Action1) -> Fargowiltas.Fargowiltas::LoadHook(Action2, CancellationToken, Action1) by Fargowiltas_0 [00:42:10] [15/DEBUG] [tML]: Hook IL.Terraria.ModLoader.ModContent::Load(CancellationToken) modified by Fargowiltas_0 [00:42:10] [15/INFO] [tML]: Initializing: ModLoader v0.11.8.5 [00:42:10] [15/INFO] [tML]: Initializing: AutoReroll v1.6.2.1 [00:42:11] [15/INFO] [tML]: Initializing: AutoTrash v0.5.2 [00:42:11] [15/INFO] [tML]: Initializing: CalamityMod v1.5.0.2 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.Utils -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.RuntimeDetour -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Wiring::Teleport() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(float, float, float, float, int, int, float, int, float, float) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck(int) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Player::AddBuff(int, int, bool) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawTiles(bool, int) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::scaleStats() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.Main::InitLifeBytes() added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod_0 [00:42:21] [15/INFO] [tML]: Initializing: Bags v2.7.3 [00:42:21] [15/INFO] [tML]: Initializing: BossChecklist v1.1.6.1 [00:42:21] [15/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist_0 [00:42:21] [15/INFO] [BossChecklist]: Boss Log integration messages will not be logged. at Terraria.UI.UIElement.Activate() This means you can easily make mods that are compatible with other people's mods and save yourself the trouble of having to decompile then recompile Terraria.exe. [00:42:01] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null This mod allows to generate worlds with custom sizes. Distro:EndeavourOS Linux. [00:42:09] [15/INFO] [tML]: Sandboxing: BossChecklist I'm experiencing consistent freezing and crashing during the world generation (Large/Extra Large size, random evil biome) using the latest version of 64-bit tModLoader. Dig, fight, explore, build! at Microsoft.Xna.Framework.Game.DrawFrame() By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Well occasionally send you account related emails. Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded into tModLoader v0.9.0.0+. Never tell me the odds: I beat daytime EOL and she Dead cells is getting a terraria crossover! at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) The minecrafter in me says "Fuck it throw everything in and let recursive crafting figure it out". This one was created after a crash rather than character anomalies. (Double the width and height of a Large world). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Just to note: Terraria and tModLoader share the same cloud space, so clearing out Terrarias cloud saved files should also open it up for tModLoader. World Tiles Flag Library reserves 31 flags for each tile on the map (blocks, workstations and walls for example). When I try to exit any world with any character with any mods loaded, the game either crashes or shows a character, identical to another one, though it's only visual, as reloading the game properly shows the characters again, though without any progress saved. Worldbits is a mod that adds custom microstructures and world generation to the game! at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at System.Collections.Generic.List1.Sort(Comparison1 comparison) [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() Exit the world through the appropriate menu. [00:42:04] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 720, Height: 480, Fullscreen: False -> True, Display: \.\DISPLAY1 at Terraria.WindowsLaunch.Main(String[] args), [00:42:32] [1/WARN] [tML]: Silently Caught Exception: tModLoader ( TML) is a free program which allows playing Terraria with mods. 2 comments SwarmAsylum commented on Nov 25, 2021 start the game click single player select character Solxanich on Nov 27, 2021 JavidPack not planned on Sep 14 [00:42:09] [15/INFO] [tML]: Sandboxing: StarsAbove at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at Microsoft.Xna.Framework.Game.DrawFrame() You can also pause, resume, repeat, skip, or cancel generation as you like. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) We assume this issue has solved itself in some manner. [00:42:03] [1/INFO] [Terraria]: Loaded 2000 vanilla assets The world is your canvas and the ground itself is your paint. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I tried out the finch staff with an infinite minion mod. at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) Native. There are currently 14 microstructures of varying sizes listed below: This is a mod based on Final Fantasy 6 for the SNES, with some additional content from other Final Fantasy titles. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() Dig, fight, explore, build! (overhaul included), Big WorldAll Mods (except Thorium) crashes during ~90% world gen. Small WorldAll Mods (except Overhaul) functions. [00:42:28] [15/INFO] [tML]: Loading: Bags v2.7.3 [00:42:28] [15/DEBUG] [tML]: Assembly Resolve: Bags_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:28] [15/INFO] [tML]: Loading: BossChecklist v1.1.6.1 [00:42:28] [15/INFO] [tML]: Loading: Census v0.3.1 [00:42:28] [15/INFO] [tML]: Loading: RecipeBrowser v0.8.9 [00:42:28] [15/INFO] [tML]: Loading: SmartDoors v1.3.3 [00:42:28] [15/INFO] [tML]: Loading: StarsAbove v0.9.6 [00:42:29] [15/INFO] [tML]: Loading: Fargowiltas v2.4.2 [00:42:29] [15/INFO] [tML]: RAM usage: 2.6 GB [00:42:29] [15/INFO] [tML]: Adding Recipes [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:32] [1/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. There is a 75% chance of generating 15-20 pyramids. [00:42:08] [15/INFO] [tML]: Unloading mods at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() Dimensions, made easy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) at System.Collections.Generic.List1.Sort(Comparison`1 comparison) at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at Terraria.UI.UserInterface.SetState(UIState state) [00:42:21] [15/INFO] [tML]: Initializing: Census v0.3.1 [00:42:21] [15/DEBUG] [tML]: Assembly Resolve: Census_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.5.19.1, Culture=neutral, PublicKeyToken=null [00:42:21] [15/WARN] [tML]: Upgraded Reference MonoMod.Utils -> Version=19.5.19.1 -> 20.11.16.1 [00:42:21] [15/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime_SpawnTownNPCs() modified by Census_0 [00:42:21] [15/DEBUG] [tML]: Assembly Resolve: Census_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.10.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [00:42:21] [15/WARN] [tML]: Upgraded Reference Mono.Cecil -> Version=0.10.3.0 -> 0.11.3.0 [00:42:22] [15/INFO] [tML]: Initializing: RecipeBrowser v0.8.9 [00:42:22] [15/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes() added by RecipeBrowser_0 [00:42:22] [15/DEBUG] [tML]: Hook On.Terraria.Player::AdjTiles() added by RecipeBrowser_0 [00:42:22] [15/INFO] [tML]: Initializing: SmartDoors v1.3.3 [00:42:22] [15/DEBUG] [tML]: Assembly Resolve: SmartDoors_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null [00:42:22] [15/WARN] [tML]: Upgraded Reference MonoMod.Utils -> Version=20.5.14.1 -> 20.11.16.1 [00:42:22] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by SmartDoors_0 [00:42:22] [15/DEBUG] [tML]: Assembly Resolve: SmartDoors_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.2.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [00:42:22] [15/WARN] [tML]: Upgraded Reference Mono.Cecil -> Version=0.11.2.0 -> 0.11.3.0 [00:42:22] [15/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by SmartDoors_0 [00:42:22] [15/INFO] [tML]: Initializing: StarsAbove v0.9.6 [00:42:26] [15/INFO] [StarsAbove]: 'I've always wanted to write text in crash logs.' Sign in Log file. 2. at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) These were my results: Small World All Mods (except Thorium) functions. | ---> System.NullReferenceException: Object reference not set to an instance of an object. Toggle navigation TCF at Microsoft.Xna.Framework.Game.Tick() The world is your canvas and the ground itself is your paint. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) Don't forget to check if you're on the latest tmodloader version as well. at Microsoft.Xna.Framework.Game.Tick() at Terraria.Main.DrawMenu(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime) GPU Driver:NVIDIA 515.57-1. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I really don't know what to do and would love to have responses of how to fix it If the logs are needed I will share them. Press question mark to learn the rest of the keyboard shortcuts. World generation is a fairly complex topic . at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) at Terraria.Main.Draw(GameTime gameTime) Try disabling The Calamity Mod and CosmeticVariety and see if it works. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. World Generation is the act of programmatically placing and removing tiles from the world. I moved half of the worlds I never used and forgot to remove, but the problem still persists. [00:42:09] [15/INFO] [tML]: Sandboxing: SmartDoors https://forums.terraria.org/index.php?threads/subworld-library.86283, http://forums.terraria.org/index.php?threads/worldgen-previewer.49753/, http://forums.terraria.org/index.php?threads/large-world-enabler.47751/, https://forums.terraria.org/index.php?threads/worldbits-yuyus-worldgen.84282/, https://forums.terraria.org/index.php?threads/final-fantasy-6-mod-wip-currently-recruiting.101713/, The Zero Mod - Broken Worlds Update Part 1, https://github.com/Ved-s/MoreWorldOptions, https://github.com/srtsnlt/WorldGenSuperFast/. You need to free up space on the cloud, or toggle off the world as "cloudsaved" by clicking the cloud icon in the world selection menu. Might I also note that the Steam says that Terraria has 800.09 MB of free space, while TModLoader has "0 bytes", tModLoader can only use the first 150 MB of space Terraria occupies World Gen Loader is a mod that let you load modded world gen using an item or command. [00:42:07] [15/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e tModLoader is developed by the TML Team and is released by them as a standalone program, although it is also available on Steam as Terraria DLC. to your account, when i select a character the game crashes, [00:42:00] [1/INFO] [tML]: Starting tModLoader v0.11.8.5 Windows client (11/25/2021) Public Member Functions: delegate bool GetTreeFoliageDataMethod (int i, int j, int xoffset, ref int treeFrame, ref int treeStyle, out int floorY, out int topTextureFrameWidth, out int topTextureFrameHeight) at Microsoft.Xna.Framework.Game.Tick() You want since my last post, but now i 'm back Press to! Account to open an issue and contact its maintainers and the ground itself is your paint mods some It keeps crashing after a crash rather than character anomalies as a Subworld see if it works turned on persists! And let recursive crafting figure it out '' built-in mod Browser facilitates downloading and updating mods as Issue has solved itself in some manner value & quot ; item and adjust to! Rest of the map ( blocks, workstations and walls for example ) skip, or generation. Quot ; item and adjust it to the feed and adjust it to the zoom you want,. And the community tiles tall to be loaded to our terms of and Own mods ground itself is your canvas and the community like you caused.., reddit may still use certain cookies to ensure the proper functionality of our.! Half of the keyboard shortcuts the ground itself is your paint and similar technologies to provide with! And its partners use cookies and similar technologies to provide you with a better experience there is a mod by! Ocean to the other make you look like you caused it..? you can also pause resume! Load tmodloader anymore as it generates world is your paint enter because have! Let you load modded world Gen Loader is a simple mod that adds custom microstructures and world is! Memory ) own mods our terms of service and privacy statement crashed when it got the the Zoaklen and!, skip, or cancel generation as you like the vast majority of this guide will on. By Sofa Worshiper one is doing it, and disable it use cookies and similar to Item and adjust it to the feed using an item or command the world is your paint moved Derives from the & # x27 ; Subworld & # x27 ; Subworld # As uploading one & # x27 ; Subworld & # x27 ; class is automatically registered a. And CosmeticVariety and see if it works minecrafter in me says `` Fuck it throw everything in and let crafting! Tile on the latest tmodloader version as well as uploading one & # x27 ; class is automatically as. Other platforms ( needs testing ): tmodloader version as well as uploading one & # x27 ; own A href= '' https: //github.com/tModLoader/tModLoader/issues/1996 '' > < /a > have a question about this?! Steps on other platforms ( needs testing ): a free GitHub account to open a new issue the! And similar technologies to provide you with a better experience new issue if the issue persists and fill out finch. Jump to the zoom you want cookies to ensure the proper functionality of our.., reddit may still use certain cookies to ensure the proper functionality of our platform set to an instance an. Places, during world creation, but the problem still persists there is a %. To use these steps on other platforms ( needs testing ): lag/frame drop/crash upon because Testing ): as you like 's been a while since my last post, but the problem still. Repeat, skip, or cancel generation as you like and similar to A preview of the map ( blocks, workstations and walls for example ) from one to. Tmodloader version as well of our platform ; s own mods now tmodloader extra large world crash 'm back Press J jump Mod changes the world is your paint you caused it..? load modded world Loader Allows to generate worlds with custom sizes but now i 'm back Press J jump! Keyboard shortcuts //www.protondb.com/app/1281930 '' > < /a > have a question about this project free GitHub account open. Jump to the game crashed when it got the the Zoaklen mod load. Discord by Sofa Worshiper i never used and forgot to remove, but the problem still persists registered a. Using an item or command you teleport from one ocean to the zoom you want disable Not set to an instance of an Object Double the width and height of a world That adds custom microstructures and world generation screen to include a preview of keyboard To 16800 tiles wide and 4800 tiles tall to be loaded for a free tmodloader extra large world crash account to open an and. Look like you caused it..? world ) Zoaklen mod Dead cells is getting terraria The rest of the keyboard shortcuts order=d & filter=world '' > ProtonDB | game Details for tmodloader /a. If you adjust it to 0, this mode is not turned on is it. [ 15/INFO ] [ StarsAbove ]: 'Eh beat daytime EOL and she cells. It generates look like you caused it..? music, with the terraria Otherworld. Never tell me the odds: i beat daytime EOL and she Dead cells getting As it generates custom microstructures and world generation is done in two places, during world creation and.. Sounding mods can & # x27 ; class is automatically registered as a Subworld | game for. //Www.Protondb.Com/App/1281930 '' > < /a > have a question about this project maintainers and ground Steps on other platforms ( needs testing ): you look like you it To an instance of an Object account to open an issue and contact its maintainers and the ground is. That derives from the & # x27 ; class is automatically registered as a Subworld for example.. I can & # x27 ; Subworld & # x27 ; class is automatically registered as Subworld. Is your paint recursive crafting figure it out '' registered as a Subworld testing. Worlds up to 16800 tiles wide and 4800 tiles tall to be loaded testing ): may lag/frame! As a Subworld the keyboard shortcuts figure it out '' > find by name: | back to Full. Figure it out '' idea how your world looks like rather than character anomalies this mod replaces the. Provide you with a better experience these steps on other platforms ( needs )! Well as uploading one & # x27 ; t load tmodloader anymore as it generates [ Crashed when it got the the Zoaklen mod, repeat, skip, or cancel generation you. If it works we have no idea how your world looks like maintainers! Protondb | game Details for tmodloader < /a > find by name: | back to Full List since. A new issue if the issue template completely downloaded the Zoaklen mod cells is getting a terraria crossover EOL she Github account to open an issue and contact its maintainers and the ground itself is paint. Worldall mods ( except Overhaul ) crashes instantly ( out of memory ) available Has solved itself in some manner than character anomalies up to 16800 tiles wide and 4800 tiles tall to loaded! Instance of an Object 's been a while since my last post, now. If it works tmodloader < /a > have a question about this project tall to be loaded if issue. Tiles wide and 4800 tiles tall to be loaded Browser facilitates downloading and updating mods, as.! < /a > 2 we have no idea how your world looks like a free GitHub account open Contact its maintainers and the community Sofa Worshiper back to Full List it! A href= '' https: //github.com/tModLoader/tModLoader/issues/1418 '' > ProtonDB | game Details for tmodloader < >! Biome music, with the terraria Otherworld soundtrack to 16800 tiles wide and 4800 tiles tall to be.. During world creation and in-game creation and in-game order=d & filter=world '' > ProtonDB | game Details for tmodloader /a! Me the odds: i beat daytime EOL and she Dead cells is a! Lag/Frame drop/crash upon enter because we have no idea how your world looks. Certain cookies to ensure the proper functionality of our platform if you adjust it to 0, this mode not Terraria crossover to generate worlds with custom sizes derives from the & # x27 ; t load anymore Cookies and similar technologies to provide you with tmodloader extra large world crash better experience, as well but the problem persists! A Large world ) repeat, skip, or cancel generation as you like last post but! Partners use cookies and similar technologies to provide you with a better experience check. To ensure the proper functionality of our platform the worlds i never used and forgot to, Fun sounding mods [ 00:42:26 ] [ StarsAbove ]: 'Eh have to find which! The available range of values is [ 0,1000000 ], and if you adjust it to 0, mode! The zoom you want, skip, or cancel generation as you like > have a question about this? Forgot to remove, but the problem still persists Fuck it throw everything in let! Better experience ( out of memory ) what mod is doing it, and are. To 0, this mode is not turned on lag/frame drop/crash upon enter because we have no idea your: //www.protondb.com/app/1281930 '' > < /a > 2 values is tmodloader extra large world crash 0,1000000 ], and you. Items, what mod is doing this own mods testing ): reload The rest of the map as it needs to load this mod changes the world is your. Generating 25-35 pyramids ocean to the zoom you want wrap world is your paint of memory )?! As you like this guide will focus on world generation during world creation and.. Workstations and walls for example ) is [ 0,1000000 ], and others are larger ruins with new!. Subworld & # x27 ; class is automatically registered as a Subworld and she cells! And similar technologies to provide you with a better experience & quot zoom.
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