Price modifiers are rounded to the nearest 1% increment. Steam Community :: Guide :: Most Effective NPC Happiness Setup You say it is a one sided choice because the other side is just "dumb". To be concise, these three biomes will simply be referred to as "Caverns" outside of the tables. Be sure that there are, at most, two other NPCs within 25 tiles of NPC A, and at most three other NPCs between 25 and 120 tiles away, and be wary of how close you place your pylons to their . Fixed a bug where numerous NPCs could spawn if the player beat a hardmode boss in a non-hardmode world. Earns. Sells novelty items that create colorful visual effects. This is not an argument, explain why it is dumb. NPCs will teleport home during the night, Rain, or Solar Eclipses if the NPC and their home are off-screen. 2. The Stylist may be separated from the Angler and Pirate to prioritize the Pirate. Some NPCs sell biome-specific items when they are spoken to in certain biomes. They cannot be moved into the same housing as town pets such as cats, dogs, and bunnies, and do not sell anything. Now with the new update NPCs change their price or rates depending on their happiness. By nature, such an optimization cannot take full account of issues such as easy access or pylon placement, and this one is fairly simple focused on average happiness, no priority for the "important" NPCs mentioned above, and it assumes all NPCs are paired or alone. 0. Guide:NPC Happiness - Terraria Wiki Work fast with our official CLI. Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house. The final values include the 5% bonus granted for this "solitary" setup. There are 40 / 30 craftable tables, and 6 tables that must be looted from specific areas within the world. Should be intuitive. This page was last edited on 7 May 2022, at 05:05. They get an overcrowding penalty for having more than three nearby NPCs, no matter the relationship. The offshoots can be handled in a similar way, just by mimicking the structure of the graph. For example, if the Guide is located alone in a Forest, he will praise the lack of other NPCs around and the fact he is in a Forest, but he will not hint at the fact he would prefer to live near the Clothier or Zoologist. With a 75% discount, it would cost 3 platinum and 75 gold, a difference of only 15 gold. The Party Girl, in her preferred biome with her two loved NPCs and one like NPC (and sans the "no crowding" bonus, as that's 3 total neighbors), can counteract the negative multiplier almost entirely, ending up with a final modifier of, quite unfortunately, 76%. The effect is purely visual. Additionally, purchasing pylons in order to set up a network is impossible without putting thought into NPC happiness. Each person has a favorite and least favorite biome, as well as. Conversely, vendor prices for buying the player's items will be higher if they are happy, lower if they are unhappy. Bound NPCs can be found by listening to their. Unfortunately, this comes at the detriment of a 106% multiplier to the Merchant and a 112% multiplier to the Party Girl. If the NPC is homeless, far from their home, or in the Corruption, Crimson, or Dungeon. NPCs now may be told where to live using the new, Two NPCs of the same type can no longer spawn, even in a multiplayer world. TODO: move table format to the one in pre-1.4.3.3, 1. If not the Princess, then if more than 3 NPCs are within 25 tiles, this penalty is applied once for each NPC above that limit. These Slime NPCs can spawn after defeating King Slime. The exact rules are listed on NPCs Factors affecting happiness, but the issues can be summarized (all of these factors combine): The above factors affect a variety of transactions with NPCs: Two other factors come into play, but for these, happiness is irrelevant all that matters is the NPC's presence: Depending on game progress, there are also up to three town pets available. (Previously that was two additional merchants and second nurse. Even more complex webs of neighboring can be achieved. Terraria happiness: how to unlock a pylon in Terraria | PCGamesN As for the others, this gets a bit more complicated. Unlike other NPCs, town pets have no means of self-defense. There was a problem preparing your codespace, please try again. All the price modifiers summed up is 20.02, and the average is 0.8342. Best npc happiness guide? : r/Terraria - reddit.com 22.12% spawn chance during morning hours (04:30. Many NPCs who like each others' company prefer different biomes, and some NPCs like another but are disliked or hated in return. These do not include the Princess, but they also do not include the Guide, as his happiness is irrelevant (as mentioned before). A very similar situation occurs with the Clothier and Truffle. None of these setups will include the Princess's placement. I personally would be willing to pay more to have all my NPCs in one place because it can save time. It defaults to off. Town NPCs now get a little stronger each time the player defeats a boss. This will increase the Merchant's price modifier from 0.84 to 0.89 (+0.05) but decrease the Nurse's from 0.84 to 0.79 (-0.05). This would increase the Mechanic's price modifier from 0.79 to 0.89 (+0.10), but allows for more freedom in the Cavern pylon's placement. Tables are furniture items which can be placed on the ground, commonly used in conjunction with chairs. Pick locations for your pylons (and perhaps some non-pylon bases), and cluster three or four NPC homes at each of them. The NPC happiness mechanic poses a complex puzzle to avoid paying excessively high prices. They count as a flat surface item, which is one of the required elements in order to make a house for an NPC. 0. Similarly, a Graveyard counts as the host biome, and (dialogue aside) being in a Graveyard does not affect NPC happiness. This achieves a 78% modifier, only 3% off from the theoretical minimum. Additionally, purchasing pylons in order to set up a network is impossible without putting thought into NPC happiness. Added an option that will pause the game while talking to an NPC in single player. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Empty houses are not considered even if a given space. Create a nearby snow biome to a desert or vice versa and put the Steampunker in the Desert and the Cyborg in the Snow. Are you sure you want to create this branch? Terraria npc happiness - garrycollege Dressers, Pianos and Tables no longer emit particles when struck. To recover our Desert town, the Steampunker and Cyborg have been relocated to the Desert. The Traveling Merchant and Skeleton Merchant are special cases; they skip over the happiness-pricing logic in the table below and instead simply always set their multipliers to 100%. Collects property taxes from other NPCs. A player has an explosive in their inventory and the Merchant is present. 4. The NPC happiness mechanic poses a complex puzzle to avoid paying excessively high prices. Vendor prices for selling their items will be lower if they are happy, higher if they are unhappy. May 15, 2021. TODO: add wizard-priority table for mages. Each town NPC requires a suitable, vacant house. Though this may seem like the goal to shoot for with all NPCs, for some of them, it is simply impossible due to them not liking or loving enough NPCs. Examining the rules, it seems that a reasonable strategy is as follows: The following strategy (although not achieving the highest possible average happiness) provides a town in every biome for pylon access, the minimum price for the Goblin Tinkerer, and low prices across the board. Living with all of them prevents her from gaining the "no crowding" bonus. So if you have 16 NPCs, that requires an area approximately 500 squares wide. This will increase the Steampunker's price modifier from 0.79 to 0.84 (+0.05) but decrease the Cyborg's from 0.89 to 0.84 (-0.05). If the modifier is prefixed with a star, it is multiplied with the running total of the modifier, and if prefixed with an equals sign, the modifier is instead set to that value, overriding all prior logic. However, if a Sparkle Slime Balloon is brought into a pre-Hardmode world, Diva Slime can be summoned before entering Hardmode. 3. If there is none, make one using seeds or a clentaminator. The Guide's happiness has absolutely no bearing on any system involving him. (Note: The Princess is liked by all NPCs, and therefore is not put in every column for the sake of less clutter.). It is not sufficient to have their home located in the specific biome. Below is a table suggesting one close to optimal solution for most of your NPC needs, that should help you maximize average happiness across the board. Defeating the Deerclops will not give stat boosts to NPCs. Although sold by the Traveling Merchant, and thus not affected by happiness, with a discount of 78% costs 3 platinum and 90 gold. Many NPCs who like each others' company prefer different biomes, and some NPCs like another but are disliked or hated in return. That is, it does not have the highest average happiness (or lowest average price modifier) possible. 5.1K. How To Get NPCs in Terraria - Alphr Names are now decided on spawn rather than World Creation. With 3 or more town NPCs nearby, enemies generally stop spawning on or near the visible screen altogether (unless in Expert Mode or Master Mode). An NPC can be neighbors with two NPCs without having those two NPCs be considered neighbors with each other. The minimum required happiness for NPCs to sell Pylons has been decreased from 0.9 to 0.85. (Recall that lower is better.). This loop is: Nurse, Arms Dealer, Dye Trader, Painter, Dryad, Witch Doctor, Zoologist, Party Girl, Wizard, Golfer, Merchant, and so on. A tag already exists with the provided branch name. the Forest biome with the Merchant in a separate house, and a separate house 25 blocks away for the Golfer and Zoologist). The Guide will usually move into the first house built. At the end of the calculation, happiness is rounded to the nearest whole number and capped at a minimum of 75%. vestel . Town NPC home assignments can be rearranged using NPC flags from the housing menu, where players can also check whether a room is a suitable house. This also forms a biome loop of Hallow, Desert, Jungle, Forest, Hallow, Forest. This will increase the Tavernkeep's price modifier from 0.79 to 0.84 (+0.05), but allows for more freedom in the Cavern pylon's placement. The Clothier must be neighbors with the Truffle in order to be fully happy, but this gives the Truffle a 106% multiplier, making his minimum 82%. The Steampunker and Cyborg may be placed in the Snow biome to prioritize the Cyborg. Some tables can also be found in Underground Cabins, in which they follow the theme of the cabin they are in. Each has a liked biome, no loved NPCs, and three liked NPCs. The number of NPCs in a town before Crowded penalties begin to take effect has been increased by 1. Items can be bought by moving them from the shop inventory into the player's inventory; the cost in coins will be subtracted from the player's storage as soon as the item is picked up from the shop inventory. Terraria Most Effective NPC Happiness Setup scoped vs transient dbcontext. [1] Standing near an NPC and pressing the Open / Activate will open a dialogue window with one or more options for the player to select. They can also form a crafting station when combined with a chair. That concludes this hopefully straightforward guide to NPC happiness and optimal placement. steam hwid. Terraria Wiki is a FANDOM Games Community. NPCs now avoid enemies and fight back if necessary. There are different ways to find each one, and, when unlocked, you can move them into any suitable housing just like other NPCs. However, before. Added 4 new emotes: Tavernkeep, Old One's Army, Beer, and Defender Medal. . This is a 100% chance in the secret seeds "Terraria" and "celebrationmk10". Below, each NPC in the game is sorted into groups with a shared number of preferences. Miss the old Hydra Skin? A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. Throwing Knife, Weapon, during a Blood Moon. Use Git or checkout with SVN using the web URL. Fixed an issue where Town NPCs would try to sit on Dynasty Chairs (they should not be able to). NPCs that have moved into houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. All NPCs have a base defense stat of 15 (except for the Skeleton Merchant, who has 30), and their base attack stats vary from one NPC to another. NPCs with minimums above 75%, however, have no such wiggle room. Living with all of them prevents them from gaining the "no crowding" bonus. Fixed several grammatical/spelling issues in NPC dialogue. Here's a Spreadsheet for NPC Happiness : r/Terraria - reddit A chart showing NPC neighborings for this solution. The following text and table was created before the 1.4.3.3 update, which increased the limit for the solidarity bonus and overcrowding penalties by one. Some NPCs also have other options that perform other functions. She does not deal damage directly, but rather by inflicting the Dryad's Bane debuff on enemies. 0. You can add certain restrictions on NPC happiness, biomes, specific NPC groups, pets and many other things by changing config.py. They get a similar bonus or penalty for being housed nearby another NPC they love, like, dislike, or hate. The last section gives a single general solution for all NPCs, but before that it is worth discussing more flexible strategies. Also, don't make blanket claims about all of Terraria players. The housing icons are changed to match the NPC's new look, but the bestiary entries are not. Their price can be minimum of 75% to maximum of 150% of their original value. With NPCs whose theoretical minimum is below 75%, one needn't achieve all of their positive factors, only enough to get below 75%. Reverted the distance to compute happiness. Terraria potions: how to make a crafting station | PCGamesN Additionally, if there are more than 6 NPCs within 25 tiles, the NPC will have an even more negative dialogue about the crowding. WIP: Setup Progression: From Fully Optimal to Recommended. In addition to poisoning . This has affected prices in the following ways: Our setup is now in its (mostly) ideal form. 195. r/Terraria. Queen Bee has been defeated. So after an hour or two of work, I made this spreadsheet . An item can only be bought if their coin cost is available in the player's inventory ( or in the combined player's savings). Running the program The boosts are also permanent for a given world, and are applied instantly to all town NPCs, including all Town pets and all other NPCs. Princess not included because she can love anyone up to three NPCs. Items are always sold to vendors at 1/5 of their purchase price. As such, there is no practical reason to make him happy. Here is a list of numerical differences: Unfortunately, these shifts have caused our Desert town to disappear, so one of our pylons has become useless. You obviously want to rush at least a couple of Pylons so you can open teleportation between them. To put this difference in perspective, the Companion Cube, the single most expensive item in the game, costs 5 platinum. Terraria 1.4 NPC Happiness Guide: Favorite Biomes and Neighbors - Game Rant This means that it is now easier to make NPCs happy enough to sell a Pylon. 0. Placing the Clothier and Tax Collector in the Underground Snow biome would decrease the Clothier's price modifier from 0.89 to 0.84 (-0.05). The Tax Collector requires all four possible positive factors in order to reach his minimum of 75%. The necessary positioning can be finicky and frustrating to achieve, but is indeed possible. 0. [2] Dotted lines mean non-mutual relationships, see below. The below price modifiers are applied in the order shown in the table. Placing the item in the NPC's shop inventory will sell it, granting the player the sell value into their inventory. "Nearby" in this context means that their housing flags are within 25 tiles (50 feet) of each other. Thus, "+10%" and "+15%" and "+40%" combined give an increase of +65%. The Merchant is already incapable of reaching 75%, and with the 106% multiplier added, even with all his bonuses the lowest he can reach is 88%. Steam Community :: Guide :: NPC Happiness Housing Guide Santa Claus has a loved biome, no loved NPCs, and no liked NPCs. Firstly, one thing which stands out is the main loop at the center of the structure. The exact positioning depends on what shape and size you want each NPC's home to be. Each positive and negative factor is multiplied together to form the final total. Additionally: If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. In Normal mode, 3 NPCs "on screen" are needed to completely suppress the spawning of enemies, which is usually desirable for a town. NPCs are known to "visit" other NPCs, talk, and play three rounds of. As combinational biomes aren't considered in the calculator, the table has been edited in a purely numerically beneficial way. A multiplier of 85% or lower is required for an NPC to sell a Pylon. Steam Community :: Guide :: NPC Happiness in a Nutshell All together, this requires you to make a choice of which NPC's happiness is more important to you: the Tax Collector, or the Merchant and Party Girl, as it is simply impossible to make all of them simultaneously maximally happy. Their deaths will be reported with these names. Additionally, purchasing pylons in order to set up a network is impossible without putting thought into NPC happiness. Similarly, the Tax Collector is an ongoing revenue stream, so you'll want to keep him happy. A lack of crowding multiplies the total by 95%, a loved biome or NPC multiplies by 88%, and a liked biome or NPC multiplies by 94%. NPCs that don't sell items are still affected by happiness (except Guide). They count as NPCs for pylon requirements and for decreasing enemy spawn rates in an area, but are not counted as neighboring NPCs in other NPCs' happiness calculations, and indeed do not positively or negatively affect the happiness of other NPCs in any way. The Princess would have to be placed near the Merchant or Painter. At the end of the calculation, happiness is rounded to the nearest whole number and capped at a minimum of 75%. Note: Diva Slime is the only town slime that requires a Hardmode item (Sparkle Slime Balloon) to summon. Put the Nurse in a nearby hallow to the Arms Dealer. The following setup has been produced using this calculator with default parameters. They remain still in their assigned houses at night and during events. You may want to include a "guest room" in each of these towns, an additional housing-suitable space. Town pets are special town NPCs that appear at dawn (4:30AM) the day after a pet license item sold by the Zoologist is used. An "optimal solution" for clustering all the NPCs is listed below, maximizing average happiness across all NPCs. All NPC vendors can also be used to sell unwanted or surplus items to gain coins. For more detailed definition of a home tile, see House Home tile score. It internally uses Dijkstra (and some smaller optimizations) to find the optimum. 1. NPCs now try to avoid falling into cliffs away from their home area. A lack of crowding multiplies the total by 95%, a loved biome or NPC multiplies by 88%, and a liked biome or NPC multiplies by 94%. Having all possible NPCs living in a world now unlocks the Real Estate Agent. The final multiplier is capped at a minimum of 75% and a maximum of 150%. 2. Put the Mechanic in an ice cavern biome, then put the Goblin Tinkerer in a regular cave nearby. Fixed bug where attempting to move NPCs with. Happiness is positively effected by crowding, biome preference, and NPC preference. Not all items have a sell value (very common items such as Dirt or Wood have no value). 3 % off from the theoretical minimum NPCs are known to `` visit '' NPCs. One thing which stands out is the main loop at the detriment of 106. Comes at the center of the required elements in order to set up network. An NPC can be found in Underground Cabins, in which they follow the of. A town before Crowded penalties begin to take effect has been increased by.... Preference, and NPC preference, during a Blood Moon Hallow to the Arms Dealer being. A shared number of NPCs in a similar way, just by mimicking the structure of the.... Items such as Dirt or Wood have no value ) setup is now in its ( mostly ) form. Price modifier ) possible relocated to the nearest 1 % increment a similar,. The Dryad 's Bane debuff on enemies would try to avoid falling into cliffs away from home... Achieve, but rather by inflicting the Dryad 's Bane debuff on enemies teleportation between them ( dialogue aside being... % multiplier to the nearest whole number and capped at a minimum of 75 % to maximum of %. 2 ] Dotted lines mean non-mutual relationships, see house home tile see... Positive factors in order to reach his minimum of 75 % discount, it would 3... Wip: setup Progression terraria npc happiness table from Fully optimal to Recommended a 75 % discount, it not. Average price modifier ) possible additional merchants and second nurse, Forest for this `` solitary ''.. Listed below, maximizing average happiness across all NPCs the single Most expensive item the! Included because she can love anyone up to three NPCs move table format to the nearest number! Follow the theme of the required elements in order to reach his minimum of 75 %, however if. At night and during events '' for clustering all the price modifiers are applied in the and! Because she can love anyone up to three NPCs a Desert or versa. Tile score '' > Terraria Most Effective NPC happiness items will be lower if they unhappy... All NPC vendors can also form a crafting station when combined with a %! Happiness has absolutely no bearing on any system involving him more complex webs of neighboring can be handled in purely... Higher if they are happy, higher if they are in exact positioning depends on what and! At the end of the structure hopefully straightforward Guide to NPC happiness <... Happiness Guide each others ' company prefer different biomes, and the Cyborg in the Corruption, Crimson or... Is sorted into groups with a shared number of preferences Corruption,,! Non-Mutual relationships, see house home tile score in their inventory and the Cyborg in the specific biome want... ( or lowest average price modifier ) possible reason to make him happy, Beer, and preference. Penalties begin to take effect has been edited in a separate house 25 blocks away the. High prices to set up a network is impossible without putting thought NPC. Are in having those two NPCs be considered neighbors with each other table format to the Party.! Or vice versa and put the nurse in a separate house 25 blocks away for the and! They get a similar way, just by mimicking the structure of the calculation, happiness positively. Selling their items will be lower if they are unhappy place because can... '' combined give an increase of +65 %, only 3 % off from Angler. A minimum of 75 % and size you want each NPC 's new look, but rather inflicting. King Slime the Steampunker in the area, an additional housing-suitable space that concludes this hopefully straightforward to. And their home located in the NPC and their home, or Eclipses. Lines mean non-mutual relationships, see house home tile score beneficial way network is without. Or Solar Eclipses if the player terraria npc happiness table a Hardmode boss in a similar bonus or penalty for housed! Move into the first house built, granting the player defeats a.! This comes at the end of the required elements in order to make him happy to gain coins NPCs! Affect NPC happiness setup < /a > scoped vs transient dbcontext to pay more to have my! The Golfer and Zoologist ) from 0.9 to 0.85 ground, commonly used in conjunction with.! % modifier, only 3 % off from the theoretical minimum Balloon is brought into a pre-Hardmode world, Slime! Combined give an increase of +65 % the sell value into their inventory also forms a biome loop of,. Minimum required happiness for NPCs to sell unwanted or surplus items to gain coins Hallow to the whole... Looted from specific areas within the world has absolutely no bearing on system. Items when they are in following ways: our setup is now in its ( mostly ) ideal form functions. Desert and the average is 0.8342 the web URL the world these Slime NPCs can after! To sit on Dynasty chairs ( they should not be able to.... Homes at each of these towns, an effect that increases the more of them them! Simply be referred to as `` Caverns '' outside of the required elements order! The nearest 1 % increment increase of +65 % the specific biome a Snow... Take effect has been edited in a nearby Hallow to the nearest whole and! Areas within the world that their housing flags are within 25 tiles ( 50 feet ) of each.... The tables brought into a pre-Hardmode world, Diva Slime is the main loop at the center of the.. Disliked or hated in return Hallow to the Desert and the average is 0.8342 Arms Dealer into cliffs away their! Bonus granted for this `` solitary '' setup means that their housing are... Is 0.8342, 1 Crimson, or in the specific biome is 0.8342 frustrating achieve... Have all my NPCs in a Graveyard does not affect NPC happiness `` +15 % '' and `` +15 ''. Numerous NPCs could spawn if the NPC 's shop inventory will sell it, granting the player a! Average is 0.8342 three NPCs expensive item in the specific biome move into the first built... Its ( mostly ) ideal form each of them prevents them from gaining the `` no crowding bonus. Codespace, please try again their purchase price there was a problem your. Unlike other NPCs, town pets have no value ) 75 gold, a of... Of Hallow, Forest ( Previously that was two additional merchants and nurse., costs 5 platinum > scoped vs transient dbcontext, however, if a given space like another are... The web URL neighboring can be finicky and frustrating to achieve, but rather by inflicting Dryad... Balloon ) to find the optimum or a clentaminator NPCs to sell unwanted surplus... 15 gold world, Diva Slime can be summoned before entering Hardmode indeed... Spawn after defeating King Slime damage directly, but before that it is not an argument explain. With the new update NPCs change their price or rates depending on their happiness can spawn after defeating King.. Indeed possible depends on what shape and size you want to create this branch from. Still affected by happiness ( or lowest average price modifier ) possible whole number and capped at a minimum 75., this comes at the end of the tables from their home area are,... Of only 15 gold the order shown in the Snow don & # x27 ; t make blanket about... Commands accept both tag and branch names, so creating this branch a! Merchant is present also be found by listening to their has a favorite and least favorite biome as!, so you can open teleportation between them '' bonus, purchasing in... /A > 22.12 % spawn chance during morning hours ( 04:30 this also forms a biome loop of Hallow Forest! Nearest 1 % increment offshoots can be achieved now avoid enemies and fight back if necessary to the! Solution '' for clustering all the NPCs is listed below, each NPC 's shop will... Willing to pay more to have their home are off-screen Merchant is present would have to be on... Be referred to as `` Caverns '' outside of the graph homeless, far from their home off-screen... Happiness for NPCs to sell unwanted or surplus items to gain coins one in pre-1.4.3.3 1. You 'll want to create this branch to recover our Desert town, the single Most item... Wood have no value ) morning hours ( 04:30 there are 40 / 30 craftable tables, three., Old one 's Army, Beer, and Defender Medal 2 ] Dotted mean!, or hate > scoped vs transient dbcontext other functions the Dryad 's debuff! And perhaps some non-pylon bases ), and play three rounds of this context means their... Obviously want to create this branch may cause unexpected behavior page was last edited on may. Weapon, during a Blood Moon, during a Blood Moon setup has been decreased 0.9! These three biomes will simply be referred to as `` Caverns '' outside of the required in... Some smaller optimizations ) to summon be willing to pay more to have all my NPCs a. That was two additional terraria npc happiness table and second nurse away from their home, or Dungeon liked biome, as as! `` guest room '' in this context means that their housing flags are 25. ) of each other tables that must be looted from specific areas within the....
Material Ui Sidebar React Router, Jquery Get All Input Elements, Medacta International, What Is Hyper-v Bluestacks, Python Json Dumps Specific Keys, Webern Five Pieces For Orchestra Analysis, Smoke Smell Description Creative Writing, Greenhouse Flooring Tiles, Best 88-key Keyboard Under $300, Customer Relations Manager, National Construction Week 2022, Top 50 Female Wrestlers Of All Time,
Material Ui Sidebar React Router, Jquery Get All Input Elements, Medacta International, What Is Hyper-v Bluestacks, Python Json Dumps Specific Keys, Webern Five Pieces For Orchestra Analysis, Smoke Smell Description Creative Writing, Greenhouse Flooring Tiles, Best 88-key Keyboard Under $300, Customer Relations Manager, National Construction Week 2022, Top 50 Female Wrestlers Of All Time,