After the battle is won against the four Magisters, there will be another ensuing battle in the courtyard to the south. When you load, you will earn 26,950 exploration XP. The rest you can sell. Some will only give you a tiny bit of XP but the ones with armour will give you more. There's a hidden den in this area with two dwarves hiding. Rotate your camera with, You will encounter three crates, one of which is blocking a door. If you destroy the jars first without killing them in combat first then youll miss out on that combat experience and only get the quest completion XP. Note that with Pet Pal, you can persuade them to leave the ruby alone and they will run off. This helps me get more damage and keep my initiative high. If you can shed her physical armour on the first turn and knock her down, she wont go invisible. If she cannot kill them, then she should knock them down. Obviously, ignore the parts that don't pertain to you. When the battle starts, Sebille may have been automatically pulled into combat. Head further north across the bridge. You'll gain 12,675 XP for clearing out the Undertavern. If you have the Torturer talent then this skill will always bleed. Have Fane go down to The Dead Ferryman. This will trigger combat and all the children will flee. Have Sebille deplete his physical armour, then use a. Loot him and you should get the tablet again. If you opt to do nothing or walk away, Rosa will be killed. Learn the the great Prophet Patryk has been imprisoned by Braccus Rex in a fiery hell that you just triggered! Take the south path and you'll find some vines you can climb. After opening the nearby gate, head north, then west. If Sebille trusts you, you will not need any, but if she doesn't then you may need up to 6 Persuasion for the next dialogue. These are our soul jar owners (except for Gratiana). When we hit level 5 a new tier of skills will unlock so we'll want to save our money. Allows you to teleport / jump without breaking Sneak. This is a piercing skill will continue through targets in a straight line. After youve exhausted her dialogue, interact with Alexandar and youll notice a gem. The effects of this item are not increased by Five-Star Diner talent. The points into Intelligence allows Sebille to use Necromancer skills as part of her build, though not a critical part of it. Don't worry, no XP is gained from either of these NPCs. Location Speak with her and exhaust the dialogue to progress both. Patrolling outside the building is a single Magister Axeman. Have Sebille use Adrenaline, followed by Flesh Sacrifice + Elemental Arrowheads. If you have no other trophies to get at this point but. After the fight, continue onward until you meet a pig named Feder. Use Time Warp with Whirlwind and charge skills to kill as many enemies as you can. It is not likely that The Advocate and his allies will kill a Voidwoken without your help, but we need to be careful. Right next to the waypoint, you'll find some vines. It is recommended that you save here and reload if they do land a killing blow. I personally bought new weapons and a couple pieces of armour for Fane/Sebille as soon as I hit level 16. If Fane does not have a lot of health left then it is recommended to use Teleportation to move a slug away from you and let Sebille kill it from afar. Eventually, youll want to go right when youre ready, as you will see a Magister Brute walking around. If you did not get 975 then it is likely that you missed Magister Waters entering combat. You can cast Spirit Vision to see some nearby spirits in a disturbing corpse-piled room. This quest begins if you visit Ryker. After the dialogue finishes, you'll complete Burial Rites and earn 11,600 XP. There are also many treasures available. The Narrator speaks and will have one important question for you. Interact with it and loot the treasure within. is this wiki done, finished? Loot the area then head over to where you left the Crossley family at (X689, Y170). This quest begins if you visit Ryker. In the video below, my 8 points into Necromancer completely countered her reflect damage, but I can't assume you will have that too, which is why Living on the Edge is cast on Sebille too. It will cost you 10,000 gold, but you should be swimming in gold by now. Fane will not have a helmet on and his undead visage will not be masked. In the room, press. You need to go out the door behind Sanguinia Tell and then outside to get to the cellar. Cross back through the water and BAM! Head outside, return to Slane and save your game. As the spell effects do cause damage, moving objects onto the plate don't work unless they have a lot of health, such as a. Activate the levers in this order: 2, 1, 3 (left-most is 1). A small voidling will appear named Harina and speak with Fane. I also added. This quest involves freeing him from the Lone Wolf camp. Descend them. Note there are two Source pools in the area. Said to offer a degree of fiery protection to whoever consumes it. Instead, higher tier potions are generally crafted by combining 2 lower tier variants or a lower tier potion with an Augmentor (this is not always true, check crafting recipes for details). In this room, this lich strapped to the table and four buttons at his feet. If the archers do not leave their roosts, clear out the hound and Magister Borris then go back south to exit combat. Interact with the chest and youll start the side quest. Throw some buffs on Fane as hes in dialogue, such as Haste, Peace of Mind, Armour of Frost, etc. Make sure that both of your characters have them memorized. Continue north and you'll find a waypoint at (X70, Y607). For Fane, I would recommend that he retreat or use Teleportation on Radeka or the Carrion Beetle to pull them close. Continue along the path and the game will auto-save. You can also just wait or walk around it. Youll enter a minor dialogue that you sense Source coming from the barrel. Position yourself on the high-ground near Butter and manually attack her with Fane or Sebille. Note that these screenshots were taken prior to the Act 1 - 2 interlude battle but should still be comparable. He will reward you with a. While this can be Sebille for our build (as she has Outlaw / Scholar) we need Persuasion right away in the game. Make sure you use the same exterior ladder as before to leave the fort. This room has another combination puzzle based on the Magister tenets. Once you have interacted with all levers, the dolls will deactivate and, Head down the north, linear path until you reach a stairwell called Crypt of the Divine at (X152, Y677). You character will acknowledge the massacre at the top of the stairs. You deserve an explanation for all of this! Note a symbol on it. Either some item that gives enough blood or murdering people there. We'll tackle the shrines in the following order: Rhalic, Amadia, Duna, Zorl-Stissa, Xantezza, Vrogir, and finally Tir-Cendelius. It is very important to note the Source Fountain here. Position Sebille on the high-ground overlooking them. He also has a high chance to block against melee attacks. Also grab some trap disarm kits and lockpicks from Papa Thrash. Related: How To Craft Runes In Divinity Original Sin 2. This wont douse the NPC in the middle, however. A ranged skill that deals more damage based on strength. If you have this then great but it is not a requirement for the build. I will capture below which skill-only Combat Abilities you should invest into but I won't cover at which level. With you party whole, head a little bit past the undead and start to loot the corpses, mushrooms and plants around. Obviously, grab. Head directly south from the gate and youll run into the beach. Alexandar is the only one that might prove troublesome. Below is a video example of the fight with Medat alive. Toggle. This door is locked and cannot be picked. Alternatively, the. Head north from the waypoint and make your way to another trail of corpses starting at (X112, Y852). There are several fish out-of-water and a Confused Crocodile. If it is clear of all effects then you can do your normal opening with ease. Approach the yellow dots on your mini-map and see some old, now-undead faces. Try to knock down as many as possible with Fane or use. If you didn't open the door, the level is to the left near some scrubs. This is fine as we're going to return to slay them all now. You will also closed two sub quests related to getting help from Alexandar and The Sallow Man; however, we can still complete their respective quests. Jump across and then split Sebille. Also, tried with different types of fish, including voidtainted fish, nothing significant. If you do then two Seekers will join your party. You likely wont have any issue surviving this fight, but Gwydian Rince will. The elf at the bonfire named Unnis doesn't offer anything. Simply exhaust it to proceed. Use a Ballistic Shot on him for massive damage and fire 1-2 more regular shots at him. Prevents death for 2 turns, however, you can be crowd controlled if you have no armour left. Elodi will also end this quest with a reward. Move to the cliffside at (X590, Y253) as this will give you a vantage onto at least one Shrieker below, allowing you to summon Krylr. Going this route does save you, Return to the ladder from earlier and have Sebille pick the lock. Loot the area and continue onwards to the wooden gate at (X720, Y197). Head up the vines and youll find Tarlene hiding near a tree and several corpses. You have about 15 seconds before that happens, so you turn on a torch, then leave. Approach her and dialogue will automatically start. When you approach the rowboat to leave the ship, you'll activate the waypoint for The Lady Vengeance. Return to the forward camp and speak with Malady to end the Act. He will automatically initiate dialogue now that you have the Red Prince and then jump into combat thereafter. Use Bull's Horns (no AP) then Bull's Rush to get back up the stairs. Open your map and return the Driftwood - Square waypoint. There are a lot of dining items that are worth a lot of gold. If you simply interact with it, you'll earn 1,000 XP and start the quest, Upon picking the lock, you'll open a hidden door and progress. As you approach Ralvo will ask you to play. This guide will use the coordinates (X, Y) system that is available in-game to help you navigate. Upon entering the next room you'll be awarded 2,100 exploration XP. There is a flight of stairs to the east of him that will lead you to the beach. Each sundial can be a moon or a sun. If you keep all three characters then you'll have slightly more AP across all three but your survivability will suffer. Make sure you have at least 4 Persuasion on Fane. This lets you change the attributes, abilities and talents of any character. After you've left the Fort all remaining Magisters will be hostile towards you. You will earn 10,050 exploration XP upon getting close to Rhalic's altar. Feel free to play around with these. Don't cast Peace of Mind on Fane as that'll give him +5 Initiative and we want Sebille to go first. WebI'M A HOT LIZARD MOM | Divinity: Original Sin II Shenpai 869K subscribers 493K views 2 years ago ft. @JoCat @CrystAAHHL and Max!! For me, this dropped her Strength to 5. Sebille's companion quest is coming up and we don't want to complete it, yet. Approach the desk at (X70, Y-52) and your characters will find something. He will tell you that the fugitive is hiding in a barrel. There are three Roth family members that have been frozen solid. Basically, put all the Void-tainted fish you have into the barrel, cast the scroll, and you will get 1000 gold coins per fish supplied. This is going to be a good battle so it is recommended that you. From the waypoint, proceed west and you'll enter a room with two. Continue along the road and youll encounter a waypoint at (X745, Y224), The path will now take you south through a voidwoken and civilian battlefield. Can you combine poisoned foodstuff to make the advanced poisoned finished advanced recipe? Braccus Rex shows that he has been feigning his capture and triggers combat with everyone! This will also update. Malady, Tarquin, Gareth and Almira will grant you a status buff called Revered. This is very helpful early game to avoid physical damage. If not, fallback and deal with her near the end. As the enemies tend to run past you to attack Malady, Fane will get more opportunities to attack. The stairs beyond will, again, lead to the Prison. So if there are any that you want, now is the time. The first round is easy, just follow him to (X475, Y564). When you reach the upper platform, White Magister Jonathan will initiate dialogue with you. If you speak with Grog, he will try to charge you a ridiculous amount of gold to cross the bridge. Do not use your highest damage spells on your first turn. Now youll be in the Hall of Echoes. Tell her you have her Soul Jar and give it to her. This will also start the sidequest. Descend the ladder and be awarded exploration XP. You'll be ambushed along the way. After the Scion is defeated and you are starting to kill the Sprouts, three Dryads will appear from the entrance. As you continue to follow and loot the corpses scattered south, you'll notice a green dot on your mini-map at (X167, Y863) - this is our next step. *, [UNDEAD] *Say that you're more curious about how the two of you manage to converse without voice boxes. Both of your characters should be powerful enough to handle their side independently; however, you can use Teleportation to drop some down below so Sebille can get a high-ground advantage. The Nameless Isle will update, but you're not done yet. We will first persuade them to stand down or they will kill another Crossley. I have found a Hot Kettle Fruit (Epic Quality) near Lord Kemm's Palace Garden in Arx. All of these items can be found in the game in containers, on ground or by trading with NPCs. If you killed White Magister Reimond in Act 2 then you'll only see corpses when you arrive here. Make sure to loot Stingtail and get some skillbooks. If you need to heal, return to the main room and use the. We'll return to him shortly. Head back to Driftwood via the Driftwood - Square waypoint. We won't do anything else with this for now, as we need to visit the Sewers to fully progress in Kemm's Vault. 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